Fast Break

Fast Break is a game on NBA Top Shot inspired by some of our favorite sports games and traditions. Fast Break provides a unique experience that utilizes the Moments in your collection to form a lineup to predict the nightly outcome of the NBA game for rewards. For more details about rewards, check out our article here.

 

 

How to Play

Collectors will select five players in their lineup every night for a set number of nights, called a run. Each night has different stats and different scores that your lineup must beat in order to get awarded a win.

The fatigue system determines how many times a Moment can be used in contests during a given period.

Starting with the 2025–26 season, fatigue is now based on a Moment’s Average Sale Price (ASP) instead of its tier.

  • Higher-value Moments can be used more frequently. Example:
  • Common, Fandom, and Rare Moments now have usage limits that reflect their market value rather than fixed tier-based limits.
     
  • Corresponding to the Moments of a player you own in your collection, Fast Break will prioritize the Moment that has the most usages. Below are the ASP ranges used to determine fatigue per player. 
    • Draft Pick (1 usage) - $0.01 to $10.00
    • Starter (2 usages) - $10.01 to $50.00
    • All-Star (3 usages) - $50.01 to $300.00
    • MVP (4 usages) - $300.01 to $1000.00
    • Hall of Fame (unlimited usages) - $0.00 OR $1,000.01+

The system may continue to evolve to maintain balanced competition and improve the overall collector experience.

 

Team Captain

Each lineup can now include one Captain. The Captain’s score receives a 1.5x multiplier for that contest.

How to assign a Captain:

  1. When setting your lineup, choose the player you want to designate as Captain.
  2. The Captain’s score will automatically receive the multiplier once the contest begins.
  3. You can change your Captain selection before lineup lock.

This feature adds a layer of strategy — selecting the right Captain can significantly impact your final score.

 

Player Tags

When looking to assemble your lineup, you'll see player tags show up underneath a player's portrait to denote certain things about the potential Moment. 

  • Uncollected - You have not collected this player's Moment yet
  • Collected - You own this player's Moment
  • Started - This player's game has started, they can no longer be added to or removed from your lineup
  • Benched - You've used up the maximum amount of uses for this player's Moment during the run
  • Day-to-Day - The player has a lingering injury but they have not yet been Ruled Out
  • Ruled Out - If the player is injured and will not be playing during the game, you'll see this tag (Please note, players with this designation can be swapped out after their respective tip-off if they did not play in their game to start)

Please Note: Injury tags will not show up on Fast Break until the day of the game.

 

Leaderboards

Each Fast Break Run includes two types of leaderboards: a Daily Leaderboard and a Run Leaderboard.

  • Daily Leaderboards rank collectors based on their total accumulated score for the required statistic on that day. If two or more collectors finish with the same qualifying score, any associated prizes are split evenly among all tied collectors. Serial number tiebreakers are not used to determine prize winners.
    • When a tie occurs on a Daily Leaderboard, prizes are distributed by combining the rewards for all affected placements and dividing them equally among the tied collectors. For example, if two collectors tie for 2nd place, the prizes for 2nd and 3rd place are added together and split evenly between them. Because those placements are fully accounted for, the next collector on the leaderboard is ranked 4th. If additional ties occur at later ranks, the same process applies using the prize amounts for all placements included in that tie. This approach ensures that all leaderboard prizes are distributed fairly and consistently, even when ties occur.
  • Run Leaderboards rank collectors based on the total number of wins earned over the course of the Run. If there is a tie on a Run Leaderboard, the average Daily Leaderboard finish across the Run is used as the tiebreaker.